Interior Design

We are living within Three Dimensional Space and we have the choice to make our place from Good to Great. Learn How to Upgrade your room and make it worth to match with your lifestyle.

 Introduction

Procedure of Interior Design

There are few Sectors that we shall take into consideration when we move on to Design – from a Room to a House, whether it is for you to Live, to Work or to Sleep. Be clear about the Procedure and you won’t be getting too far away from your Expectation versus the Reality.

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Concept

Your may choose your favourite Concept whether it is Pre-established or you may Create your Free Style – Mix & Match subject to your Own Will.

The Choice of Concept

• Modern

• Minimalist

• Contemporary

• Industrial/ Rustic

• Meditarenean Style

• Balinese Style

• Chinese Style

• Roman Style

• Zen Style

• Other Style

  

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Space Planning

This is where the Mathematics meets the Artistic – How well you may achieve the Outcome is very much depending on how good you may obtain a Balance in between the Reality versus your Expectation.

The Strategy of Space Planning

• List out your Requirement

• Get the Exact Site Measurement

• Draft out all kind of Possibility

• Doing Case Study with 3D Softwares

• Seek for Professional Opinion

• Learn from other’s Lesson

• Avoid Technical Mistake

• Do your Best

  

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Built-in object

The object that we Fix either on the floor, wall or ceiling which is Built-in to suit the site dimension. Once it is installed it is considered as “Semi-Permanent Content” in the room.

The Reference of Built-in Furniture & Fittings

• Built-in Cabinet

• Kitchen Cabinet

• Storage Cabinet

• Wardrobe

• Wall Shelving

• Bar Counter

• Ceiling

• Cornice

• Skirting

• Door Panel

• Sanitary Fittings

• Others

  

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Loose object

We may fill in our room with Loose object to cater for different usage. The “Non-Permanent Content” could be relocated according to our wish as it is much more easier to be adjusted.

The Reference of Loose Furniture

• Console Table

• TV Console

• Settee & Ottoman

• Coffee Table

• Side Table

• Dining Table

• Dining Chair

• Bar Stool

• Cart

• Bed/Mattress & Divan

• Sofa Bed/Day Bed

• Dressing Table & Chair

• Study Table & Chair

• Others

 

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Hard Furnishing

Referring to those which are constructed on site and they formed the “Permanent Content”of the room. The most fundamental items that we should make the most careful choice.

The Reference of Hard Furnishing

• Floor Material

• Wall Material

• Ceiling Material

• Partition Material

• Door Jamb

• Window Frame & Panel

• Others

 

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Soft Furnishing

This is the most interesting part, very much depends on Personal Preference. There is nothing in-appropriate as long as the person who lives in the room is Happy with the Theme they have chosen.

The Reference of Soft Furnishing

• Overall Theme

• Color Scheme

• Lighting Ambiance

• Curtain & Blinds etc

• Wall Paint & Wall Paper etc

• Rugs & Mats etc

• Throw Cushions

• Posters & Paintings etc

• Flowers & Plants

• Decorative Accessories

• Table Lamp & Standing Lamp

• Others 

 

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Mechanical & Electrical fittings

The most Technical Part to be Handled with Care – from the concealed Conduits & Cables to the surface mounted Fittings, from the Invisible towards the Visible. We should not be compromised with these details as the potential risk could be huge.

The Parts to be Taken Care Of

• Light Fittings (concealed/surfaced/suspended)

• Switches (1/2/3 gangs, one/two way)

• Power Points (low/high voltage)

• Air-conditonal Unit (indoor + outdoor)

• Home Theater System

• Security System

• Smart Home System

• Heater System (cold & hot water supply)

• Ventilation System (fan/exhaust fan)

• Appliances (fridge, oven, hook & hob etc)

• Others

 

conclusion

Be A Logical Artist

Interior Design is NOT limited to Artistic Touch but it shall be inclusive of Realistic Input. The Functionality and the Practicality of the living space can never be surpassed by the Beauty of the Interior. In fact, they shall be Complimenting and Supporting each other, making our living environment – “Pleased to Look at” & “Great for Live in”.

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Our Opinion

#1• Consolidate the Concept

#2• Work Out the Planning & Drawings

#3• Quote for the Built-in Object

#4• Budget for the Loose Object

#5• Prioritise On the Hard Furnishing

#6• Secondary List of Soft Furnishing

#7• Must DO the M&E Infrastructure

There is always possibility to divide the Renovation Progress into Phases subject to individual’s Dateline & Cost Concern. But the Interior Design Procedure is the Guideline that we should not be missed from the beginning. It is the Initial Framework to be Set-up so that you may fill in the content step by step.

 

 integration

Hardware + Software

There are few Sectors that we shall take into consideration when we move on to Design – from a Room to a House, whether it is for you to Live, to Work or to Sleep. Be clear about the Procedure and you won’t be getting too far away from your Expectation versus the Reality.

Outline one

Hardware

We live in Gravity and therefore we are restricted by the existing form of regulations. We could never ignore the fact that all the elements around us are subject to Mathematical Formulas that humans have discovered or have not yet discovered. We may define it as “Reality” and “Physical World” under the “Hardware” category.

The Classification of Hardware

• Engineering Component – Technical Work

• Physical Constraints – Existing Room Size

• Visible Form and Shape – Structure

• Compulsory Parts – Must Do 

 

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Outline two

Software

Even though we are restricted, we are also Gifted with unlimited potential to imagine, to paint, and to draw something – whether we have seen it or not. We could Create something within the three dimensional space where we are living. We may define it as “Creativity” and “Art World” under the “Software” category.

The Classification of Software

• Natural Component – Artistic Work

• Emotional Space – Unlimited Expression

• Invisible Form and Shape – Feelings

• Personal Choice – Subject to Individual

 

Outline three

Interior Design

It is a technical skill to maintain the Balancing of 【A】”Hardware” and 【B】”Software” when comes to 【D】”Interior Design”. We play the role to make the outcome of our project “Beautiful” and yet “Practical” which shall match the Taste and Lifestyle of our 【C】”Client” instead of us. Our ultimate definition of “D”=”A”+”B”+”C”.

The Principle of Interior Design

• To Integrate the Requirement of our Client and to Implement the Customization according to our Client’s Software Preference and yet Take Care of the Hardware Component.

• To Provide Professional Advice when there are Conflicts among the Hardware and Software so that our Client would be able to make a Wise Choice.

• To Analyse and to Recognize the Possible Discrepancy of Implementation in order to Avoid Wastage which might be occurring more “Time, Cost and Efforts” at the end of the day.

 

3 design studio interior design A + B = Client
territory

Home Sweet Home

There are few Sectors that we shall take into consideration when we move on to Design – from a Room to a House, whether it is for you to Live, to Work or to Sleep. Be clear about the Procedure and you won’t be getting too far away from your Expectation versus the Reality.

ENTRANCE FOYER

• Console

• Shoes Cabinet

• Stool

LIVING

• Feature Wall

• Coffee Table

• Side Table

• Sofa Set

• Cabinet

DINING

• Side Board

• Dining Table

• Dining Chair

DRY KITCHEN

• Kitchen Cabinet

• Breakfast Counter

• Breakfast Stools

 

WET KITCHEN

• Cooking Area

• Washing Area

• Storage Area

LAUNDRY

• Washer

• Dryer

• Utility Area

• Drying Area

BEDROOM

• Headboard

• Mattress

• Divan

• Dressing Table

• Dressing Chair

BATHROOM

• Basin

• Water Closet

• Shower

• Bathtub

STUDY

• Study Table

• Study Chair

• Book Shelves

• Storage Cabinet

• Reading Area

TV ROOM

• TV Console

• Sound System

• Sofa/ Couch

• Coffee Table

• Bar Area

OTHERS

• Parents’ Room

• Guest’s Room

• Baby’s Room

• Maid’s Room

 

UTILITY ZONE

• Balcony/ Terrace

• Pantry/ Store

• Gym